He registered and started playing Curiosity an hour before it all ended. Henderson, meanwhile, was largely unaware of all these goings on. We’re on the cusp of it being forgotten about.” So, the team announced players had reached the final fifty layers-apparently there was no predetermined number-and that the center was imminent. In May, Molyneux told Wired, “I think six months is a long time for this to go on. Cube-diarists were getting cube-fatigued. Over the months, the hype and cube-destroying momentum died down. And then someone changed all that into a big peace sign.” Then someone else drew a plane crashing into them. Molyneux said, “One person went on there and sketched the Twin Towers. Each new layer revealed seemingly random images or plain colors, serving as the digital substrate for innocent messages and lewd graffiti alike-only to be wiped clean by the masses and defaced again. Call it the Willy Wonka effect-people went mad.ĭedicated “cubenauts” penned entire gaming diaries observing the cube’s evolution, pondering the meaning of the experiment, and theorizing what was in the mysterious center. The game’s goal? Destroy a giant virtual cube, layer by layer, until one lucky player reached the center and received a “life changing” prize. When game developer Peter Molyneux’s 22Cans released Curiosity last fall, it almost instantly went viral, crashing servers and causing headaches and sleepless nights for the game’s developers. Henderson won the collaborative, cube-destroying game Curiosity-What’s Inside the Cube, and he’s reportedly still a bit “baffled” as to how it happened. He’s 18 years old and recently became a god. Bryan Henderson hails from Edinburgh, Scotland.